I've been into reading up on the Rifts game for years. It's a table-top role-playing game developed by Kevin Siembieda. It's not as popular as it should be, and there are two main things that people don't like it.
The first reason is that the books are highly disorganized. It's not divided into chapters like Classes, Equipment, Spells, etc. I actually agree with that reason. I really like the organization of the rulebooks in D&D, Star Wars, and Pathfinder. I miss it when I'm going through the Rifts books.
The second reason that people don't like it is actually the reason I love it so much. It's science fiction and fantasy combined, and realities are linked through gateways called Rifts. These gateways could lead to other planets, dimensions, or even other fragments of time. Basically, you could be a psychic magic user who wields a laser gun and rides a dinosaur.
My problem is that not all standard fantasy races are covered. In fact, the core rulebook seems to assume that all players want to play humans. I did find some conversions while playing with character sheets, and I created an elf cyborg assassin. But it didn't have gnomes. So, what I did was create a template for anyone who would want to create a Rifts gnome. Enjoy!
IQ: 4d6 + additional 1d6 for 21, 22,
23, or 24; if additional roll is a 6, add another 1d6
ME: 2d6 +
additional 1d6 for 11 or 12; if additional roll is a 6, add another
1d6
MA: 3d6 + additional 1d6 for 16, 17, or 18; if additional roll
is a 6, add another 1d6
PS: 2d6 + additional 1d6 for 11 or 12; if
additional roll is a 6, add another 1d6
PP: 3d6 + additional 1d6
for 16, 17, or 18; if additional roll is a 6, add another 1d6
PE:
3d6 + additional 1d6 for 16, 17, or 18; if additional roll is a 6,
add another 1d6
PB: 3d6 + additional 1d6 for 16, 17, or 18; if
additional roll is a 6, add another 1d6
Spd: 2d6 + additional 1d6
for 11 or 12; if additional roll is a 6, add another 1d6
Obsession
skills:
Gnome characters choose 1 Electrical, 1 Mechanical, and 2
Technical skills. The character receives +15% to these skills.
However, while using these skills or speaking about them, the
character receives -5 to perception, as these skills absorb the
character's concentration.
Keen nose:
Gnomes receive +1 to
perception when it comes to using their sense of smell.
Illusion
familiarity:
+2 Illusion spell strength
+2 save vs.
illusions
Small size:
+5% to Camouflage skill
+1 to
attack and dodge
Riding on a specially bred riding dog is treated
as Horsemanship: General.