Wednesday, March 23, 2016
More Skyrim news, and returning to San Andreas.
Monday, February 29, 2016
My name is George, and I am a Skyrim addict.
What I like about it is that it combines two of my favorite things in gaming: sandbox-style play and character customization.
What's catchy about it, and the previous Elder Scrolls games (from what I understand), is that it's not class-based. You can custom your own path of progression with skill trees and perks. But, to get an idea of what someone's character does, people usually refer to them by race (as usual) and class. I have two and a half characters. I say a half, since I didn't know how perks worked, so I restarted one after I learned.
My first character is Sahandrian. Yes, he was named after Corellon Larethian's sword in Dungeons & Dragons lore. And yes, I know that makes me a demigod among geeks for making that reference. So, the first Sahandrian was a wood elf archmage/thief/assassin, and I didn't know how perks worked; I thought you only took perks on the ones that had numbers (like 1/5, etc.). When I learned how perks worked, and that I didn't need to progress at all in the mage school questline to learn from the illusionist at the College of Winterhold, I restarted Sahandrian. First, I mapped out his skill trees and perks, and made him a high elf. Now, at level 28, he's the leader of the Riften Thieves Guild, the leader of the Dark Brotherhood, and can cast Invisibility, though he hasn't progressed very far in the mage college questline, so he's not an archmage (he just needs illusions and some destruction). And this time, I'm having him practice alchemy and grow a garden, so he can make his own poisons. Thanks to the Hearthfire expansion, he has a house, with a greenhouse wing, and a garden. Sounds quaint... but deadly.
I don't usually play warrior-type characters, so I thought I'd give it a try. Beinir (looked it up in a Norse naming site) is a Nord ranger. Yeah, still stealthy, but will wield a sword if needed. And he's more of a good guy, as he liberated the province of Skyrim from the Empire. I know, half the Stormcloak rebellion are xenophobic jocks, but the cause is more chaotic-good oriented, which is how I envision Beinir. I just need to figure out how to get him more gold.
Well, I'm off to have dinner, then skulk some dwarven ruins.
Wednesday, December 9, 2015
In lieu of WoW, some good old games.
I'm slowly trudging through Icewind Dale 2 (I've been through these stages before, but the computer or something would crash). I'm going to find out how to back up my saved games for if it happens again. It's a pain in the ass having never reached the end of the game. Right now, my party consists of a human fighter, a half-elf ranger, a halfling rogue, an elf druid, a human bard, and a tiefling sorceress. I've gotten them leveled to six thus far.
I'm also going over Baldur's Gate, having never gotten to the end. I got a bad copy of the game originally, and another computer crashed. My main character is a half-elf fighter/mage. As of right now, I'm trying to figure out what to do to continue. Older games like that aren't as straightforward, with ! and ? over the heads of NPCs to tell me what needs to be done next.
I started a new Heroes of Might and Magic 3 game. My last one was fighting a losing battle. Ever since being introduced to it in late 2006 by an old friend, I usually play with the Necropolis, but this time, I'm going with the Conflux, which is run by elementalists and planeswalkers.
Speaking of the planes, I poked around the city of Sigil, on Planescape: Torment. I was first introduced to it by another old friend in mid 2007. I still have the starting characters, the Nameless One and Morte, so I'm not that far into it. I do like the setting, though; however, I've never played a D&D campaign game set in the City of Sigil. However, I'm thinking of adding it to my "Dungeons & Pathfinders" game, as it's Pathfinder rules with the a D&D homebrew setting.
And I started a new (to me) game. It's called Arcanum, and it's a combination of fantasy and steampunk. Don't know too much about it right now, but I plan on getting more into it over the next few weeks.
I knew there was a reason I got those games. I guess I have more than enough to keep me occupied. And maybe it will inspire to get back into DMing.
Tuesday, September 29, 2015
Tira's blade in d20.
2d6 x2/20 S Trip, Defensive
A bladed hoop can be used with weapon finesse
Wednesday, September 16, 2015
Gnomes in Rifts.
The first reason is that the books are highly disorganized. It's not divided into chapters like Classes, Equipment, Spells, etc. I actually agree with that reason. I really like the organization of the rulebooks in D&D, Star Wars, and Pathfinder. I miss it when I'm going through the Rifts books.
The second reason that people don't like it is actually the reason I love it so much. It's science fiction and fantasy combined, and realities are linked through gateways called Rifts. These gateways could lead to other planets, dimensions, or even other fragments of time. Basically, you could be a psychic magic user who wields a laser gun and rides a dinosaur.
My problem is that not all standard fantasy races are covered. In fact, the core rulebook seems to assume that all players want to play humans. I did find some conversions while playing with character sheets, and I created an elf cyborg assassin. But it didn't have gnomes. So, what I did was create a template for anyone who would want to create a Rifts gnome. Enjoy!
ME: 2d6 + additional 1d6 for 11 or 12; if additional roll is a 6, add another 1d6
MA: 3d6 + additional 1d6 for 16, 17, or 18; if additional roll is a 6, add another 1d6
PS: 2d6 + additional 1d6 for 11 or 12; if additional roll is a 6, add another 1d6
PP: 3d6 + additional 1d6 for 16, 17, or 18; if additional roll is a 6, add another 1d6
PE: 3d6 + additional 1d6 for 16, 17, or 18; if additional roll is a 6, add another 1d6
PB: 3d6 + additional 1d6 for 16, 17, or 18; if additional roll is a 6, add another 1d6
Spd: 2d6 + additional 1d6 for 11 or 12; if additional roll is a 6, add another 1d6
Obsession skills:
Gnome characters choose 1 Electrical, 1 Mechanical, and 2 Technical skills. The character receives +15% to these skills. However, while using these skills or speaking about them, the character receives -5 to perception, as these skills absorb the character's concentration.
Keen nose:
Gnomes receive +1 to perception when it comes to using their sense of smell.
Illusion familiarity:
+2 Illusion spell strength
+2 save vs. illusions
Small size:
+5% to Camouflage skill
+1 to attack and dodge
Riding on a specially bred riding dog is treated as Horsemanship: General.
Thursday, July 30, 2015
Pirate Radio
While I have GTA5 Online on my mind, I thought I'd mention my own online crew, LosSantosLandPirates. I came up with the idea, since I realized that when you play the game, you're looting and pillaging, just in the streets. And I got to thinking how cool it would be to customize my own radio station. So, I got to wondering, what kind of music would a land pirate listen to? It would definitely be an eclectic mix of aggressive songs.
"A Fine Day to Die" - Emperor
"Antennas" - Rancid
"Driller Killer" - Necromantix
"Drugged and Driving" - Dayglo Abortions
"Dying Breed" - Suicide Commando
"Enjoy The Abuse" - Combichrist
"Forgot About Dr. Dre" - Dr. Dre & Eminem
"How I Could Just Kill A Man" - Cypress Hill
"I'm Mad" - Reverend Horton Heat
"In the Acts of Violence" - Dawn of Ashes
"Los Angeles Is Burning" - Bad Religion
"Lunatic of God's Creation" - Morbid Angel
"Natural Born Killaz" - Dr. Dre & Ice Cube
"Raining Blood" - Slayer
"Thug Waffle" - Flatbush Zombies
"Unleashing the Bloodthirsty" - Cannibal Corpse
"Visceral Holocaust" - Psyclon Nine
Between songs, of course, there would be no commercials and the announcer would talk like they're hacking the air waves.